Friday, February 1, 2008
Monday, January 21, 2008
My Code of Conduct
1. I will maintain no association with sidekicks who employ prostitutes. While such entertainment doubtlessly relieves my comrade of the wearying burden of the Heroic Struggle, the women met in this fashion tend to filch artifacts needed to defeat the my foes, act as his spies and/or assassins, and carry unpleasant diseases.
2. I will ignore the Evil's arguments revolving around honor and/or morality. If he were really all that worked up about either, he would never have become Evil in the first place.
3. When my foes takes hostages, I will presume the hostages dead and hold a memorial service. Any promises made by the my foes regarding their safe return shall be summarily ignored. My loved ones will be warned to expect this.
4. I will not walk alone and undisguised into a bar in the my foe’s territory in order to meet with an ex-associate who said a bunch of damaging things about me in one of the My foe’s propaganda pieces.
5. When the my foes is hanging on the cliff by his fingers, I will not try to help him up. If time and means are available, I'll kill him then and there.
6. When I am advised to destroy a magical artifact taken from the my foes, I will do so.
7. Anyone inquiring after the secret of my strength will be fed a line of plausible baloney as to how this strength can be lost. If the bogus advice is followed, the leak shall be properly investigated.
8. If an associate begins to transform into something large and threatening, I will immediately act to neutralize the threat, and not wait until the transformation is complete. Likewise, if an enemy begins to metamorphose into something else, I will immediately start whacking away at it, instead of watching in fascination.
9. I will take no oath of unquestioning obedience, nor any oath of obedience to persons of unproved character.
10. I will reveal to each comrade a different clue for distinguishing me from an impostor, so that if one of them betrays me and an impostor is sent in my place, the others will still be able to catch on to the charade.
11. I will never assume that an enemy is dead unless the remains are available for examination, and will keep in mind the possibility of cloning or resurrection magic.
12. I will employ some manner of surveillance so that when I leave a room and a traitorous comrade gives me the Malicious Scowl or Wicked Leer to my back, I will have ample warning of his impending betrayal.
13. Self-appointed prophets who deliver elliptically-worded warnings will be politely asked to rephrase their utterances in plainer terms. If said prophet refuses the request, a five-year-old child will be asked to explain the meaning of the prophecy.
14. I will waste no time trying to get the rich to join in my rebellion. The only way to stay rich in the My foe’s realm is to collaborate with him, and any rich people who truly feel guilty about this will serve the rebellion better by not openly joining.
15. If my
16. If one of the Bad Guys manages to kill my
17. I shall arrange my personal affairs so that it doesn't matter if someone learns my secret identity.
18. If I am granted a vision of the future, I will not try to prevent anything that I see. It never works.
19. If I am forced to make a choice between saving a friend or lover and fulfilling my mission, I will remind myself that failing to accomplish the mission will probably result in their death anyway, and go on with the mission.
20. If I am captured by the my foes and escape, I will assume that he is tracking me in some manner. If I am going to the hidden rebel base, I'll first go to an alternate location, change clothing, equipment, and means of transportation, and then go to the hidden rebel base.
21. If any of my associates mysteriously disappears, and then returns behaving in an uncharacteristic manner, I will immediately presume that their loyalty has been compromised by the my foes.
22. Old flames that join the rebellion will be assigned duties that preclude contact with me. This not only protects me from any attempt by the my foes to use them as agents, but also keeps my True Love from leaving me in a fit of misplaced jealousy.
23. I will presume that the my foes is working to nullify my secret powers. I shall therefore obtain the means to fight that do not rely on these secret powers.
24. If I enter into alliances with the my foes, I will bear in mind that the rationale he has given for the alliance is not the Unvarnished Truth, and that he will betray me at the moment most advantageous to him.
25. I will never travel back into the past in order to prevent the current situation. It never works.
26. No matter how sincere he looks, I will never shake the My foe’s hand.
27. When my powerful wizard friend fails to return at the appointed time, I won't wait until after my birthday to start my Perilous Journey. I will set out immediately.
28. Anything that appears to have been too easy--escaping the My foe’s fortress, defeating the Eldritch Horror, etc.--probably was too easy.
29. If the my foes invites me to go on a hunt with him, I will decline the invitation.
30. If I have a copy of the My foe’s plans and my capture is imminent, I will not send the only copy of those plans away with a cute little sidekick. I will make many copies of the plans and send them away with many cute little sidekicks.
31. If I maintain a secret identity, I will keep my transformation ritual as simple and quick as possible so that I cannot be interrupted during it.
32. I will not keep information secret in order to prevent widespread hysteria; it never works.
33. My fortress will include a holding room for any annoying kids, nerds, would-be love interests and other wannabe-types who follow me there and insist on joining my group. They will be kept in this room until the my foes is defeated.
34. When the My foe’s Seductive Daughter tries to subvert me through her womanly wiles, I will keep in mind the diseases she is likely to have caught from all the netherwordly creatures with whom she is probably also consorting, as well as the possibility that the my foes has a hidden camera/crystal ball trained on me and is forcing my True Love to watch.
35. I will not needlessly expose myself to enemy gunfire, hand-to-hand combat, or dogfights.
36. There are three dimensions in space. I do not have to attack in the same plane as the opponent.
37. I will not count on other rebels being as self-sacrificing as I.
38. I do not need to give the Overlord a fair chance. Shooting him in the back works for me.
39. I will never say "This one is mine!" and engage in a one-on-one struggle with the my foes or any of his henchmen; however, I might say "This one is mine!" and stand back while my comrades, by prior arrangement, pump all available firepower into the now-distracted target.
40. If my village allies defeat the elite forces of the my foes, I will take a few minutes to learn how they did it and incorporate the information gained into my strategies.
41. If my True Love is captured and forced into marriage with the my foes, I will not attempt to rescue her until after the ceremony, unless said ceremony will irrevocably harm or alter her in some way.
42. If she doesn't already know, I shall train my True Love in the art of unarmed combat, so that when the my foes uses her as a human shield she can slam her heel between his legs.
43. Likewise, if she doesn't already know, I shall train my True love in the art of armed combat, to the extent that her natural talents allow.
44. If through skill or luck I defeat a better-armed opponent, I will at least try to get his/her/its weapons.
45. When I and my companions sneak into the My foe’s stronghold through some unorthodox route such as the main drain, and it appears to be completely unguarded, we will stop and discuss possible explanations for that observation, rather than simply praising our good luck and pressing blithely on.
46. After killing a few dozen faceless, anonymous grunts in the Legion of Doom without a second thought, I will not suddenly take a merciful attitude with the my foes, his family, his lieutenants, or anyone else with a speaking part.
47. When I kill one of the My foe’s deer, I will not lug it to his castle and wave it in his face just to make some obscure point, only to wind up having to fight my way out of his castle. I'll just take it home and enjoy some venison.
48. I will remember that if the Bad Guy tries to kill enough people, no one will mind too much if I kill him instead of merely disarming him. Especially if it looks like an accident.
49. If I am offered two explanations for a phenomenon, one logical and scientific and the other a load of New Age claptrap, I will accept the scientific explanation.
51. When I state my intention to do something and one of my friends interrupts me, I will at least hear it out.
52. I will wear different outfits from day to day, so that the My foe’s henchmen will not be able to spot me at a glance.
53. If I lose a hand and have it replaced with a prosthesis, the prosthesis will have a functional weapon built in to it. I can use it to surprise Bad Guys and open canned goods.
54. I will not have sex with anyone before a battle. They will either die or betray me during the battle.
55. High-sounding directives notwithstanding, I will never value culture above sentient life.
56. If I get incriminating evidence about an enemy or a superior, I will make several copies, and store each in a different location. I will not surrender the sole copy to anyone. If ordered to destroy the copies, I will do so, after first making more copies.
57. I will not try to make comrades run faster by yanking on their arms. I will instead advise them to stop turning around to look at the pursuing danger (rats, lava, etc.).
58. I will not make the sidekick wait somewhere while I go on ahead. He'll only get into worse trouble than he otherwise would.
60. When five seconds can mean the difference between the survival and destruction of the galaxy, I will keep my wistful expressions of undying fealty, love, or regret to a minimum.
61. After knocking out a bad guy, I will kill him silently if I can, cripple him silently if I can't kill him, or disarm him if I can neither kill nor cripple him. If I fail to do any of these, he will come to and jump me from behind.
62. My loyal, trusted and heavily armed bodyguards will always be on hand.
63. I will never leave my True Love and/or family unguarded unless they can defend themselves.
64. I will always pack as much firepower as I can.
65. I will never allow my people to speak to prisoners alone, but I will sometimes appear to do so.
66. I will maintain constant surveillance on all prisoners in case one of my people tries something behind my back.
67. If I discover a mysterious pod in my home, barn, or alien territory, I will not stick my face into it or pick it up to see if it is alive. Instead I will have it examined via long range magic.
68. I will not trust a being with an inordinate number of tentacles.
69. I will always read the fine print.
70. Being captured by the my foes is one way to learn his secret plans, but there are innumerable other ways that are better, and they will be tried first.
71. My weapon of choice will be the one that allows the greatest distance between me and my target.
72. When I am forced to decide which of two identical people is the Trusted Ally and which is the Evil Doppelganger, I will stun them both and sort things out in the brig.
73. When I make my escape from the My foe’s encampment, I will sabotage as much of the enemy's pursuit capacity (horses, jeeps, rocket bikes, etc) as opportunity permits, sparing only enough for the use of my companions and me.
74. If my trusty sidekick always blurts out the fact that I am carrying the most powerful magic object in the world, then I will get a sidekick who is less of a blabbermouth.
75. No constructs serving with me will be permitted to have emotions.
76. I will be courteous to all, whether friend, foe, or neutral. Especially neutral.
77. I will wear a utility belt. Not everything I need will be kept there, but I will pretend that I am helpless without it in order to fool the my foes.
78. I will treat law enforcement officials with respect, permit them to handle affairs that are within their capacity, and solicit their advice when circumstances allow. This will establish mutual respect and a good rapport.
79. If I have a weakness, I will look for a Sidekick who does not share it. Failing that, I will form a mutual-support association with a Hero not sharing this weakness.
80. When sneaking into the fortress of the my foes, I will disguise myself as someone whose normal behavior I can emulate.
81. If I am in dire straits due to a lack of the rare substance, I will scan my environs for supplies of the substance, paying especial attention to the natives' jewelry and other decorative artifacts.
82. My guards will be instructed so that when a voice around the corner says "come here," they will assume the speaker to be an intruder and respond accordingly.
83. If I am forced to retreat after being ambushed by overwhelming forces, I will not run home where it's safe; whoever is behind the ambush probably has plans for me when I get there.
84. I almost certainly have an Evil Twin running around somewhere, if not by birth then as a creation of the my foes. I will keep an eye out for him, and plan accordingly.
85. I will never allow fashion sense to prevent me from carrying whatever is useful or needful for the Heroic Struggle.
86. When the my foes tries to guilt-trip me by claiming that I'll be responsible for something he plans to do if I don't cooperate with him, I'll mercilessly quote Ayn Rand to him.
87. If the my foes wears a mask hiding his features, it's either because he doesn't want to be recognized or because he's bodaciously ugly. I will psych myself up for the shock resulting from either cause when I rip the mask off of him.
88. When someone opens the Eldritch Portal to Hell, and I have the means to close it, I will employ said means immediately, and not stop to explain things to everyone.
89. People who whine about not being trusted are either (a.) Operatives for the my foes; (b.) Mind-controlled by the my foes; (c.) Totally clueless about concepts like OPSEC and need-to-know; or (d.) Dangerously neurotic and/or immature; and are consequently not to be trusted.
90. If a mystic proclaims that my destiny is to "defeat the darkness," "bring freedom to the downtrodden," or some such other glorious accomplishment, I will immediately begin preparations for the role. I will not wait for the mystic and several other innocents to get rubbed out by the my foes.
91. If my powers depend on a talisman in my possession, I will never openly display it, but keep it hidden in my codpiece/brassiere; a flashy, gaudy article of jewelry, having no mystical potency of any kind, will be brandished when I employ my super powers.
92. I will begin my lifelong fight against crime immediately upon discovery of my powers, instead of withholding my assistance from the police, thereby allowing a minor criminal to escape and murder one of my loved ones.
93. When I am about to enter the My foe’s hideout, I will have it surrounded by friendly forces so that they can detain him if he sneaks out the back door while I kick down the front door.
94. If I discover that one of my comrades in the Heroic Struggle has a Dark Secret (i.e., is passing as the opposite gender, is a close relative of the my foes, etc.), I will not dismiss them without further justification.
95. The assistance of politicians will be obtained by appealing to their self-interest. Any politician who appears to be cooperating with me out of the kindness of his heart is actually plotting to betray me at some point.
96. If my
98. Female sidekicks who are loyal and dependable make much better True Loves than do vain, pampered princesses who never give me the time of day.
99. I will ascertain the whereabouts of all relatives and possible progeny from past love affairs. It's a sure bet that the ones for whom I cannot account are now working for, or actually might be, the my foes.
100. I will not spurn the assistance of a hermit/scholar merely because my other associates claim he is insane.
101. If I find myself born or drafted into a universe wherein the laws of nature do not obey consistent principles, I will depart for an alternate universe created by a more reasonable author.
Sunday, January 20, 2008
I hate the cold.
To start out with, we have our usual arena combat, although this time, we got to fight Wargs in thick fog also. That was sooo fun. I manged to drop one, while our wizard managed to drop at least 3 fireballs on me. If I hadn't been using my powers to give myself unnatural vigor, I would be quite dead. Although I could't see what happened, apparently our follower of Kossuth stabbed himself with an exploding dagger to try and knock the wizard out, so he was appointed leader. Joy.
So the next day, Crakers teleports us to hell. Well, not literaly, although there must be a level of hell like this. We land on a frozen slope, fortunitly for us, our Cleric had warded us against cold, so that was not the bad part. The bad part was steping onto a ice sheet in Full plate. Full plate is difficult to balance in, and so I when skidding down the slope, along with the Cleric and the other warrior. Weeeeeeeeeeeeee. Then we found out that we had to march at least two days through snowy hell to reach an old wizard lab, and clear it out for Crackers. And it had Neanderthals camping on top of it.
Happly for me, Our wizard know how to make a floating disk, so everybody but him and Barry (why is he only one I can recall the name of?) can ride.
Only two things of importance happened on the first day:
1. We spoted an Army marching to the Town Crackers was in.
2. We were ambushed by fuzzy giants who knocked everyone who coundn't fly of the trail we were on, so I ended up sliding down the mountain again.
On the next day, we arrived at the cave congaing Neanderthals. We send the Cleric in to do diplomacy. When we got in, he was under attack, the Neanderthal leader was dead.
Fortunitly, that allowed a truce. Now for the fun part of raiding an Ice Wizards lair.
Background.
Life has been a bit crazy for me after I left the Vilon Reach. I worked as a caravan guard for a while, traveling all over. That ended when my latest Job was ambushed by a group of wild Undead, on our way to Thay. We ended up being saved by an apprentice wizard, and his allies, who were attempting t0 save some other travelers. After recovering the wounded and the dead, we all ended up being returned to Thay, where we were put into quarantine. For good reason, mind you, as we were infected by cerebral parasites. Nasty little buggers. After having to travel all the way to the great rift to find a cure, with all sorts of misadventures along the way. After returing with the Cure, I staied on with the group, as I owe some of them my life. After some downtime, we were sent into the Underdark to recover some creatures called Stone Flyers. We were sucessful, but now the need to be trained, which brings us to our current situation.